Teacher Practical Guidance:

IPads & Touch Devices

Category: Technology

Rank Order

44

Effect Size

0.56

Achievement Gain %

21

How-To Strategies

BENEFITS


  • Interactive apps, multimedia, and simulations can make lessons more engaging and concrete, helping students visualize concepts in literacy, math, science, and social studies.

 

  • Higher cognitive and emotional engagement in tablet-based lessons, with students describing learning as easier, more interesting, and more motivating.

 

  • Well-designed learning apps can support development of literacy and numeracy skills in early grades, especially when adults scaffold use and connect it to off-screen learning.

 

  • Tablets allow for adaptive practice (different levels, pacing, and supports), enabling more individualized learning paths.

 

  • Digital assessments can provide immediate, item-level feedback, which helps students correct misunderstandings.

 

  • Built‑in accessibility features (text‑to‑speech, zoom, high contrast, dictation, translation) and specialized apps can act as assistive technology, increasing inclusion and access.

 

  • Pads can be used for creating products—videos, presentations, digital books, concept maps—so students show comprehension and content understanding through multimodal work.

 

  • Networked tools support collaboration (shared documents, polling, backchannel questions, shared whiteboards).

 

  • Regular use helps students build technology, problem‑solving, and information-management skills that transfer to later schooling and work.  link

 

 

CHALLENGES


  • Tablets make it easy for students to drift to games, messaging, or unrelated websites.

 

  • Notifications, multitasking, and rapid app switching can fragment attention, especially for younger students.

 

  • Devices are often added on top of existing practice without rethinking tasks, leading to substitution (digital worksheets, digital textbooks) rather than deeper learning.

 

  • There can be a mismatch between how apps are designed and the curriculum’s goals.

 

  • Many schools roll out iPads without sufficient professional learning on classroom management, app selection, and lesson design, leaving teachers underprepared.

 

  • Ongoing technical support, updates, and troubleshooting add workload; glitches or unfamiliar interfaces can derail lessons and frustrate both teachers and students.

 

  • Reliable Wi‑Fi, charging, storage, and device management systems are essential.

 

  • iPads are expensive to purchase, repair, and replace.

 

  • Increased school device use adds to already high daily screen time, raising concerns about physical health, sleep, and socio-emotional development.

 

  • Overreliance on tablets can crowd out hands-on activities and face-to-face interaction.

 

  • Research warns against “technological determinism”: assuming iPads will automatically improve learning regardless of context, pedagogy, or app quality.

 

  • Early “hype” studies often failed to separate the effect of novelty or instructional method from the device itself, so expectations for learning gains are sometimes unrealistic.  link

 

 

HOW TO


  • Start from the learning goal, then choose apps or built‑in tools (camera, Notes, markup, Safari).

 

  • Avoid simple substitution (PDF on a screen); redesign tasks so students analyze, create, and discuss (e.g., annotating texts, recording explanations, building concept maps).

 

  • Project your iPad to model close reading, annotating, problem solving, or writing in real time while thinking aloud.

 

  • Create reusable mini-lessons (short recorded explanations, worked examples, strategy demos) students can replay during centers or at home for just‑in‑time support.

 

  • Use adaptive practice apps or LMS tools to assign leveled tasks, giving different texts, scaffolds, or question sets to different groups while you pull small groups for instruction.

 

  • Leverage built‑in analytics or app dashboards to see who is stuck, then provide immediate, targeted feedback.

 

  • Have students show learning by creating short videos, podcasts, digital books, or interactive posters instead of only answering questions.

 

  • Use shared documents, whiteboards, or discussion spaces so students co‑construct notes, solve problems together, or peer‑review writing in real time.

 

  • Establish norms for when and how iPads are used (face‑down/off when not needed, specific apps only, clear transitions). Link

 

 

WHAT NOT TO DO


  • Avoid pulling out iPads “just because” or as a time-filler; every use should be tied to a specific learning objective and task that tablets genuinely enhance.

 

  • Don’t treat iPads as a silver bullet that will fix engagement or achievement on their own; impact depends on pedagogy, not the device.

 

  • Avoid using iPads only to read PDFs or take multiple-choice quizzes; this just substitutes paper with screens and wastes their creative and interactive potential.

 

  • Don’t focus solely on content apps (one app per standard); emphasize open‑ended tools for thinking, creating, and collaborating instead.

 

  • Avoid handing out devices without clear norms (which apps, when, where the iPad should be, what “screen down” looks like).

 

  • Don’t assume students “just know” how to use iPads responsibly or academically; they need explicit teaching in digital citizenship and task focus.

 

  • Avoid rolling out iPads without adequate teacher PD on lesson design, accessibility, and classroom management.

 

  • Don’t assume what works in one classroom or grade will transfer unchanged. link

How-To Resources

ARTICLES


Link – ARTICLE (BouncePad) 7 benefits of using iPads in schools

 

Link – ARTICLE (HyperPad) 35 best educational Apps

 

Link – ARTICLE (PDFexpert) Curated list of 5 best apps

 

Link – ARTICLE (EduTopia) Teacher tested math apps

 

Link – ARTICLE (Prodigy) 15 best math apps for kids

 

Link – ARTICLE (EduTopia) Teaching and learning using IPads

 

Link – ARTICLE (TechGrid) 17 pro’s and con’s of using IPads in education

 

Link – ARTICLE (Apple) Teaching with iPad

 

Link – ARTICLE (K12Dive) IPads 4 challenges and 4 rewards

 

Link – ARTICLE (HMH) 13 Pros and cons of technology in the classroom

 

Link – ARTICLE (PT) 5 reasons why IPads should not be in the classroom

 

Link – ARTICLE (eSpark) IPad’s – 4 steps to prepare teachers

 

Link – ARTICLE (Cornerstone) 10 strategies for engaging learners

 

 

 

RESEARCH / REPORT / GUIDE


Link – RESEARCH (Frontiers) IPads in early education

 

Link – RESEARCH (NIH) IPads in early education: separating assumptions and evidence

 

Link – RESEARCH (IADIS) Strategies and challenges in IPad usage

 

Link – RESEARCH (NIH) Pre-service teachers perspective on iPad integration

 

 

APPS


Apple Classroom lets you monitor and guide student iPads in real time (lock to an app, share screens, push materials), which is powerful for focused instruction and formative checks. link

 

iWork apps (Keynote, Pages, Numbers) and Freeform support interactive lessons, note‑taking, data work, and student projects, turning the iPad into a creation and explanation tool. link

 

Khan Academy Kids and Duolingo ABC provide structured, play‑based practice in phonics, vocabulary, and early comprehension with adaptive levels and teacher-friendly progress data. link

 

Systematic “learn to read” apps such as Reading.com combine stepwise phonics lessons, decodable eBooks, and targeted games aligned to specific subskills. link

 

Nearpod and similar interactive presentation tools let you embed polls, quizzes, drawing, and VR/media into slides, giving live insight into understanding while keeping students active.​ link

 

Book Creator and Canva for Education support digital storytelling, eBooks, and visual projects.  link

 

Quiz/game platforms like Kahoot! can be used on iPad for quick, high-engagement formative assessment. link

 

Curriculum‑aligned game platforms such as Prodigy, SplashLearn, and IXL offer leveled practice from early numeracy through middle school topics, adjusting difficulty based on student performance. link

 

BuzzMath and similar middle‑school practice apps provide standards‑aligned items with feedback. link

 

Game-based apps such as Marble Math Junior or Moose Math give younger students practice with counting, operations, and early geometry in puzzle or arcade-style environments. link

 

Quiz-style tools like Math Champ create live competitions using teacher-chosen content, useful for quick reviews and formative assessment. link

 

 

 

VIDEO


Link – VIDEO (YouTube) teaching HS math with Ipad

 

Link – VIDEO (YouTube) 5 reasons teaching with Ipad is awesome

 

Link – VIDEO (YouTube) How I use Ipad to monitor students

 

Link – VIDEO (TED) One thing all great teachers do

 

 

References

Chmiliar L.(@017). Improving Learning Outcomes: The iPad and Preschool Children with Disabilities. Front Psychol. 8:660.

 

Kuo YC, Kuo YT, Abi-El-Mona I. (2023). Mobile learning: Pre-service teachers’ perceptions of integrating iPads into future teaching. Educ Inf Technol (Dordr). 28(6):6209-6230.

 

Lo, Wei, Pemg, Su, & Song (2023). Divergence and convergence of young children’s touchscreen learning: a meta-analysis review. Education and Information Technologies.

 

Penuel, Kim, Michalchik, Lewis, Means, Murphy, Korbak, Whaley, & Allen (2002). Using Technology To Enhance Connections Between Home And School: A Research Synthesis. Planning and Evaluation Service, US Department of Education.

 

Petersen-Brown, Henze, Klingbell, Reynolds, Weber, & Codding (2019). The use of touch devices for enhancing academic achievement: A meta-analysis. Psychology in the Schools.

 

Xiao, Li, Young, & Wang (2023). Effects of the iPad use on K-12 students’ STEM achievement: a meta-analysis. International Journal of Mobile Learning and Organization.

 

Xie, Peng, Qin, Huang, Tian, & Zhou (2018). Can touchscreen devices be used to facilitate young children’s learning? A meta-analysis of touchscreen learning effect. Frontiers in Psychology.

IPads & Touch Devices

Definition

In education, iPads and other touch devices are mobile, interactive computers used as multimedia learning tools that can deliver content, scaffold skills, and allow students to create and demonstrate understanding. They function as both a reading platform (for digital texts, apps, and interactive books) and a production tool (for writing, recording, and multimodal projects), often enabling more individualized, engaging, and accessible literacy experiences than print alone.

Data

  • 8 Meta-analysis reviews

  • 827 studies

  • 20,400 students in studies

  • 4 Confidence level. link

 

 

Quotes

 

Since their first appearance in 2010, iPads and other comparable tablets have been heralded for their potential to revolutionize education, including that of young children. iPads are multimodal, allowing users to use texts, pictures, and sounds. In comparison with other, so far available multimedia technologies, iPads have three novel features which have the potential to make a positive difference to early education: iPads are portable and light-weight (unlike netbooks and laptops), they eliminate the need for separate input devices requiring certain levels of dexterity (such as mouse and keyboard) and thirdly, they are specifically designed to accommodate a number of apps, many of which have a child-friendly intuitive design.  link